Who is Highone? What is TAGInk?

I absolutely hate writing bios. I don’t much enjoy reading self praise from others and I assume anyone with my mindset feels the same way.

That being said I feel an ever increasing need to explain the path that led me here.

It all started with a Sega Megadrive, that’s when I discovered the world of gaming and all its wonders. I spent hours playing Sonic the Hedgehog and Mortal Kombat, until I eventually moved on to the PS1. Fast forward a few years, and I got my hands on a PC. The possibilities were now endless and I was hooked.

I’m a gamer through and through. I play games of all genres, but I’ve always gravitated to those that “let me” sell in-game assets for real-world gain. It all started with Ultima, a game my cousin introduced me to when I was young. He showed me that you could sell items and houses on eBay. That blew my mind, and I’ve been hooked on MMOs and ARPGs ever since.

I’ve played a lot of different games over the years, including Diablo 2, Everquest, some FF11, a brief stint in WoW, and even dabbled in D3 when the auction house was still up. But it wasn’t until I discovered Path of Exile that I really got hooked on the theorycrafting and minmaxing of character builds. I especially enjoyed the days when max item rarity and quantity were the meta, and spent countless hours refining my strategies and pushing myself to the limit.

In around 2013 a new card game was announced on Kickstarter, HEX. I became heavily involved, and I was really disappointed when it was forced to close after being sued by Magic for being too similar. It was the first time I had found a game that allowed me to engage in the type of gameplay I loved without breaking any terms of service, so it was especially hard to see it go. Despite not being a blockchain game, HEX allowed users to buy and sell cards on a marketplace and cash out at will, which was a unique feature for a card game at the time.

Fast forward to 2020, while browsing Minds.com, a web3 social media site, I stumbled upon a post about Axie Infinity, a new kind of card game. It offered all the benefits of HEX TCG, such as an open marketplace and transferable assets, without running the risk of legal trouble due to similarities to other card games like Magic. Intrigued, I quickly purchased a team and joined the game’s community, where I discovered the concept of scholars and asset rentals.

Around this time, TAGInk was formed to address the challenge of managing a large number of scholars. As Axie was grappling to establish its position, we decided to shift some of our assets into Pegaxy, which resulted in our rapid growth in the short term.

I will skip over the details of the collapse and decline of p2e, as it has already been discussed previously. However, it is worth mentioning that during the period of Pegaxy’s downfall, we realized that we needed to pivot. To this end, we began organizing Esports tournaments that were initially sponsored by UGE (previously known as T-Rex Arena), and later on, we added LootboxFund as our second sponsor.

To increase our impact, we established GuildsArena, which had eight founding guilds, including:

The Glory Guild
Black Gang Rebels
Crypto Miliano
TAGuild (now TAGInk)

Over the course of five seasons, GuildsArena has grown in popularity, and the highlights of the most recent season can be found here, featuring myself and our excellent caster RayAsh. The concept of GuildsArena is simple: Web2 games with Web3 prizes, designed to onboard real gamers into the web3 space.

The vision and mission of GuildsArena are now also reflected in TAGInk and my personal interests. We focus on identifying well-designed, competitive, and balanced games that have the potential to become esports.

At TAGInk, we believe that a sustainable, long-lasting digital economy is possible, and we do not oppose the ethos of P2E. Based on my personal experience of observing how EVE and other MMOs have handled it, I am confident that it can be achieved. However, it may not necessarily be referred to as P2E.

In conclusion, the journey that led to TAGInk’s focus on esports and blockchain technology has been shaped by a passion for gaming and a desire to explore the potential of digital economies. TAGInk has always sought to push the boundaries of what is possible in the gaming industry. While the rise and fall of P2E has presented challenges, TAGInk remains committed to identifying innovative opportunities that have the potential to create sustainable digital economies. As the gaming and blockchain industries continue to evolve, TAGInk will be at the forefront, exploring new frontiers and shaping the future of gaming.

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